Pipeline to Animation

January 31st, 2009

Making the Model:

      Special Joints

      Mesh

      Separate Pieces, like eyes and accessories

Making the Rig

      Skeleton

      Joints

      Special nodes for balance

-   Facial Rig, complex for range of movement 

 

Painting Weights (Skinning):

      Influence of mesh per joint with a “brush”

Animation (Bringing it to Life):

Special Effects (Hair and Cloth Simulation):

 

Categories: animation |