Pipeline to Animation
January 31st, 2009
Making the Model:
–Â Â Â Â Â Special Joints
–Â Â Â Â Â Mesh
–Â Â Â Â Â Separate Pieces, like eyes and accessories
Making the Rig
–Â Â Â Â Â Skeleton
–Â Â Â Â Â Joints
–Â Â Â Â Â Special nodes for balance
-Â Â Facial Rig, complex for range of movementÂ
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Painting Weights (Skinning):
–     Influence of mesh per joint with a “brushâ€
Animation (Bringing it to Life):
Special Effects (Hair and Cloth Simulation):
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Categories: animation |