How to get started with the files you received

June 29th, 2009

Here are the instructions for you to set up and be ready to continue working on this project!

1.Transfer the files from the CD to your computer:
to  C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMaps

to  C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPC

2. Start Unreal Tournament 3 Editor:
Start>Unreal Tournament 3>Unreal Tournament 3 Editor

3. Open the Generic Browser (if it is not already opened)

4. Open the packages you just moved: (If they are not already loaded in the generic browser)
(you can ctrl-select to add to your selection and choose them all at once)

5. Open the Skins.ut3 map located at C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMapsSkins.ut3

Then you are ready to work!

You can preview the game by pressing the PlayerStart button at the top to start where the player will start…

…or right-cliking in your 3D viewport and selecting “Play from here” to start wherever you want in the level.

Enjoy your modding!

Categories: Game Development, Unreal Engine, Unreal Mods | 79 Comments

Useful Unreal Tutorials and References

June 29th, 2009

Here are some good links to create a Mod (need to start Unreal Tournament 3 to play it) or a Mutator (the finished game runs on its own without need for Unreal Tournament 3).

Setting up a mod project:

create a mutator:

Create a custom character:

Weapons in UT3:

many video tutorials:

Plenty of tutorials on many subjects:

scripting classes documentation:

Categories: Game Development, Unreal Engine | 164 Comments

Basic UV mapping in Blender

April 20th, 2009

Here is a tutorial on  how to get the texture on your model. Also on how to do UV mapping in Blender if you are interested, just keep in mind that we [the abtec team] are doing the UV mapping for you.


Categories: 3D Modelling, Blender, Game Development, Tools | 10 Comments

UV templates

April 20th, 2009

Here are the UV mapped image of your meshes.

All there is to do is to texture them. Once that is done, we’ll go ahead with the animations!



Categories: 3D Modelling, Blender, Game Development | 367 Comments

Rise of Legends: Skawennati’s Notes

March 16th, 2009

Play: Tutorial

This is where the player learns how to use his weapons.

VOICE OVER: How to use the bow & arrow. Example: “Press A to use the bow & arrow.”

As you walk along, you come to a body of water. There is a canoe on the shore. You get into the canoe [and start floating]. The evil villager from the Flying Head legend rises out of the water. Two Baby Flying Heads are attached to him [with leather ropes. Or maybe hair.] They are attacking you [how?]. You shoot them with your bow.


Categories: 3D Modelling, animation, Game Development, Schedule, Tools, Unreal Mods | 48 Comments

Level production pipeline

March 16th, 2009

Level Production Pipeline

Level Creation Pipeline PowerPoint Presentation

Categories: education, Game Development | 218 Comments

Game Design Programs in the Montreal Area

March 11th, 2009

Dawson has three game design-related programs:

There are also 3D Modeling programs at Cégep de Matane and Cégep du Vieux Montréal.

All three are partnered with Ubisoft in a consortium called CampusUbisoft that also includes Université de Montréal‘s diploma in Game Design and Université de Sherbrooke.

Categories: 3D Modelling, education, Game Development | 221 Comments

Gantt chart for the Second Life project

March 10th, 2009

Here is the Gantt chart that shows the steps that needs to be taken to complete the Second Life project

Gantt chart of the steps

Gantt chart of the steps

Categories: Game Development, Second Life, Tools | 5 Comments

Paper Prototype Play Test

March 9th, 2009

Here are the comments made by Jon and Chris from the play test last week along with a few images.

Paper Prototype Play Test: Rise of the Legends: Legends of Fear
Play Testers:
Chris (a student in Computational Arts and a former pro-gamer)
Jon (From Toronto, a visiting artist in residence at Oboro, filmmaker, educator)


Categories: education, Game Development, Tools | 74 Comments

Rise of the Legends (Legends of Fear)

February 25th, 2009

Here is the Game Design Document created by the Rise of the Legends (Legends of Fear) team…


Categories: Game Development | 136 Comments