Startup Monkey File
May 1st, 2017
http://psycho-designs.com/stuff/OBX/Startup_Monkey.blend
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May 1st, 2017
http://psycho-designs.com/stuff/OBX/Startup_Monkey.blend
Categories: Uncategorized | No Comments
August 12th, 2010
The weapon integration is coming alone nicely, Here is a screenshot
The big box in front of it is there for debugging purposes. Right now, it’s shooting rockets [a particle effect that we are mimicking]. This is the arrow as a particle effect that I’ve set up. It took a bit of work to fix a lighting issue since particles are not lit by the map’s lights.
The material for the hands with a nice sub-surface scattering effect [the redness that you see when you hold your hand against a strong light source]
The gate pieces have been textured
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August 12th, 2010
The Female tree person textures are done!
The Gate modeling is done!
The blocking out of the gate in the map is done!
The smoke Particle effects is done!
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April 21st, 2010
The team is now working on finishing Otsi!
The map is now fully migrated to UDK.
We’ve also started using Maya instead of Blender. Since it is more intuitive and a move valuable experience in the industry.
Kahentawaks Sketched two Tree People
Modeling of those Characters has been started.
We’re also working on the smoke effect for the guiding ghost. Screenshots of that and more are coming soon!
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October 5th, 2009
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October 2nd, 2009
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June 26th, 2009
I was searching for unreal tutorials on google and typed:
“unreal mod bow tutorial”
and here are the results that I got!: Skins is second!!
Cassandra
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