Level production pipeline
Filed under: education,Game Development — By: Mohannad — March 16th, 2009
Level Creation Pipeline PowerPoint Presentation
Categories: education, Game Development | Comments Off on Level production pipeline
Filed under: education,Game Development — By: Mohannad — March 16th, 2009
Level Creation Pipeline PowerPoint Presentation
Categories: education, Game Development | Comments Off on Level production pipeline
Filed under: 3D Modelling,education,Game Development — By: Jason — March 11th, 2009
Dawson has three game design-related programs:
There are also 3D Modeling programs at Cégep de Matane and Cégep du Vieux Montréal.
All three are partnered with Ubisoft in a consortium called CampusUbisoft that also includes Université de Montréal‘s diploma in Game Design and Université de Sherbrooke.
Categories: 3D Modelling, education, Game Development | Comments Off on Game Design Programs in the Montreal Area
Filed under: Game Development,Second Life,Tools — By: Cassandra — March 10th, 2009
Here is the Gantt chart that shows the steps that needs to be taken to complete the Second Life project
Categories: Game Development, Second Life, Tools | Comments Off on Gantt chart for the Second Life project
Filed under: education,Game Development,Tools — By: Bea — March 9th, 2009
Here are the comments made by Jon and Chris from the play test last week along with a few images.
Paper Prototype Play Test: Rise of the Legends: Legends of Fear
Play Testers:
Chris (a student in Computational Arts and a former pro-gamer)
Jon (From Toronto, a visiting artist in residence at Oboro, filmmaker, educator)
Categories: education, Game Development, Tools | Comments Off on Paper Prototype Play Test
Filed under: SketchBook — By: Everett — March 5th, 2009
This is the model for where the Flying head attacks.
Â
View when you walk in.
Â
View from above
Categories: SketchBook | Comments Off on 3D model of longhouse
Filed under: Game Development — By: Bea — February 25th, 2009
Here is the Game Design Document created by the Rise of the Legends (Legends of Fear) team…
Categories: Game Development | Comments Off on Rise of the Legends (Legends of Fear)
Filed under: animation,Second Life — By: Cassandra — February 14th, 2009
You learned to create avatar animations using Qavimator.
But how can we make prims move? Prim Puppeteer was created just for that! And you can create your animations directly in Second Life, for better accuracy and even more enjoyment!
Here are some instructions on how to get prim puppeteer and how to use it. (more…)
Categories: animation, Second Life | Comments Off on Creating prim animations in Second Life
Filed under: Schedule — By: Owisokon — February 10th, 2009
Due to the schedule change that occured with reporting day the Next day 5 is Tuesday February 17th.
Categories: Schedule | Comments Off on Day 5 on Tuesday Correction
Filed under: Game Development — By: Beth — February 4th, 2009
Game development requires teamwork and can include roles like designer, programmer, artist/animator, sound artist, producer, and quality assurance tester. Here are some basics complete with links to articles on Game Career Guide, the top resource for people interested in a career in game industry. You may also find the FAQs for High School Students helpful.
Categories: Game Development | Comments Off on Game Development Role Basics
Filed under: Uncategorized — By: Kahentawaks — January 31st, 2009
Okay people, here are the promised goods.

like my fake stars?just so you know, yes that is writing all around the heart. outakes from romeo and Juliet
Categories: Uncategorized | Comments Off on My Really Cool Stuff…XD