Dominick Meissner is a video game industry veteran of 25 years.
Getting his start as a consumer service representative in 1993 at Nintendo of America, before running the test department at Lobotomy Software, he soon found his true passion in level and game design.
Having many roles over the years, including test lead, level designer, game designer, producer, lead designer, and now creative director for the past 8 years at Behaviour Interactive in Montreal.
Having worked on titles from the Super Nintendo through to the current generation of consoles, and mobile and PC gaming. In that time he has seen the production and game design trends, along with the industry itself transform many times over.