Dominick Meissner is a video game industry veteran of 23 years.
Getting his start as a consumer service representative in 1993 at Nintendo of America, before running the test department at Lobotomy Software, he soon found his true passion in level and game design.
Having many roles over the years, including test lead, level designer, game designer, producer, lead designer, and now creative director for the past 7 years at Behaviour Interactive in Montreal.
Having worked on titles from the Super Nintendo all the way through to the current generation of consoles, and now mobile gaming on handheld devices. In that time he has seen the production and game design trends along with the industry itself transform many times over.
Dominick will give a overview of his current responsibilities and give a practical breakdown of the steps he took to continue to grow in the video game industry.