Pipeline to Animation

January 31st, 2009

Making the Model:

–      Special Joints

–      Mesh

–      Separate Pieces, like eyes and accessories

Making the Rig

–      Skeleton

–      Joints

–      Special nodes for balance

-   Facial Rig, complex for range of movement 

 

Painting Weights (Skinning):

–      Influence of mesh per joint with a “brush”

Animation (Bringing it to Life):

Special Effects (Hair and Cloth Simulation):

 

Categories: animation |