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Articles by owisokon lahache

Day 16- Celebrating Ka Lei Milika`a

July 28, 2018 owisokon lahache 0

Aloha, Everyone is excited! Today is the day that the unveiling and play test of the new Hawaiian game Wao Kanaka, I ka Wā Mamua, […]

Day 15- Compiling While Racing Time    

July 28, 2018 owisokon lahache 0

Aloha It certainly was a very busy week modeling, recording, drawing, colorization, reiterating, reiterating and reiterating again, then finally compiling finished folders, uploading and rendering […]

Day 14- Where do we go from here?

July 27, 2018 owisokon lahache 0

Aloha, The Skins Video Game Workshop certainly is not just about creating a game. What skills have been developed? It is building a network with […]

Day 13- Ka Lei Milika`a

July 26, 2018 owisokon lahache 0

Aloha Nui, The focus of this game is about our responsibility to take care of the realm of men, the land. The title certainly has […]

Day 12- Building Sound

July 26, 2018 owisokon lahache 0

Aloha, The realm of the game currently in development has a focus on our responsibility as human beings to t o take care of the land […]

Day 11 Creation and Development Of The Game

July 25, 2018 owisokon lahache 0

Aloha mai e, This morning the space is filled with a flurry of activity with groups of three to six participants and staff collaborating on the […]

Day 10- Communication and Yes, A Spoiler Alert

July 25, 2018 owisokon lahache 0

Aloha, Another software that we are using for communication is Slack. Everyone on the team has connections to each other in a variety of capacities […]

Day 9- Game Progression Flow Charts

July 24, 2018 owisokon lahache 0

Today software lessons almost sounded like poetry in motion: Audio and atmosphere Designing sound Tracking, mixing Styling mood Emotional Play Pause Engineering and animation Player […]

Day 8- Halfway There

July 20, 2018 owisokon lahache 0

The morning was spent looking at the proposed game, reviewing the story line and the game mechanics. What will the game play look and feel […]

Day 7- Learning The Technology

July 20, 2018 owisokon lahache 0

Aloha, This morning I thought I would tell you about the software programs which the Skins Aboriginal Video Game Workshop is using to create the […]

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Skins 6.0

A website for the Skins 6.0 Workshop on Aboriginal Storytelling and Video Game Design, held at Hālau ‘Īnana in Honolulu, 9 July – 29 July, 2018.

IIF

The Initiative for Indigenous Futures (IIF) is a partnership of universities and community organizations dedicated to developing multiple visions of Indigenous peoples tomorrow in order to better understand where we need to go today. Through its four main components –workshops, residencies, symposia, and archive– IIF encourages and enables artists, academics, youth and elders to imagine how we and our communities will look in the future.

Kanaeokana

E kūmaumaua kākou a hoʻomohala ʻia a hoʻoikaika ʻia hoʻi he ʻōnaehana hoʻonaʻauao ʻōiwi i mea e hoʻoikaika ai i ka lāhui. ʻO kā kākou ʻōlelo a me ko kākou ʻike ka ʻāina e ulu ai nei ʻōnaehana. A ʻo ua ʻōnaehana nei, he ʻanoʻano ia e kupu ai a kawowo a lau a muʻo a ʻao a liko a pua nā ulu koa hou o kēia mua aku e alakaʻi ana ma ia mea koʻikoʻi ʻo ke aloha ʻāina.
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Kanaeokana’s mission is to collaboratively develop and strengthen a Native Hawaiian education system—built on a strong ʻōlelo Hawai‘i and ʻike Hawai‘i foundation—to strengthen the lāhui and grow the next generations of aloha ‘āina leaders.

AbTeC

Aboriginal Territories in Cyberspace is a research network whose goal is to ensure Indigenous presence in online environments, video games, and virtual worlds. Co-founded by Skawennati and Jason Edward Lewis, AbTeC launched IIF in 2015 in partnership with Concordia University, Kahnawake Education Centre, Kanien’keháka Onkwawén:na Raotitióhkwa Language and Cultural Center, Kontinónhstats Mohawk Language Custodians Association, Dechinta Bush University Centre for Research and Learning, ImagineNATIVE Film + Media Festival, MacKenzie Gallery, Behaviour Interactive, University of British Columbia Okanagan’s Centre for Indigenous Media Arts, and Western Arctic Moving Pictures.

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