{"id":116,"date":"2011-07-22T22:32:36","date_gmt":"2011-07-22T22:32:36","guid":{"rendered":"http:\/\/skins.abtec.org\/skins2.0\/?p=116"},"modified":"2016-03-27T19:38:10","modified_gmt":"2016-03-27T19:38:10","slug":"ssi-day-6-uv-mapping-texturing-and-materials","status":"publish","type":"post","link":"https:\/\/skins.abtec.org\/skins2.0\/ssi-day-6-uv-mapping-texturing-and-materials\/","title":{"rendered":"SSI Day 6: UV-Mapping, Texturing and Materials"},"content":{"rendered":"<p>Day 6: UV-Mapping, Texturing and Materials<br \/>\nThursday 21 July<\/p>\n<p>Objectives:<br \/>\n1. Learn about UV-mapping and UV-map models.<br \/>\n2. Gathering textures<br \/>\n3. Learn about materials\/shaders.<br \/>\n4. Apply textures to models.<\/p>\n<p>Supplies:<br \/>\n&#8211; Stuffed Animals or Mannequin<br \/>\n&#8211; Scissors + seam rippers<br \/>\n&#8211; Objects to showcase material types<\/p>\n<p>Mentor Arrivals:<br \/>\n(10:00AM Scott Benesiinaabandan)<br \/>\n3:30PM &#8211; Mathew McNeill<\/p>\n<p>Schedule:<br \/>\n9:30AM \u2013 Art Module 9. UV-Mapping: Learn about the process of making a 2D image representation of a 3D model.<br \/>\nFacilitated by: Charlotte Fisher [EV5.635]<\/p>\n<p>10:30AM \u2013 Art Module 10. Gathering Textures: Trip outside to take photos for various textures.<br \/>\nFacilitated by: Scott Benesiinaabandan [EV5.615 &#038; outside]<\/p>\n<p>12:30PM \u2013 Lunch<\/p>\n<p>1:30PM \u2013 Art Module 11: Introduction to Photoshop: Learn the Photoshop workspace and its basic tools, including documents, layers, shapes, color, paint bucket, brushes, eraser, and saving files.<br \/>\nFacilitated by: Scott Benesiinaabandan [EV5.635]<\/p>\n<p>2:30PM \u2013 Art Module 12. Materials: Learn about texturing with materials and normal maps.<br \/>\nFacilitated by: Charlotte Fisher [EV5.635]<\/p>\n<p>3:15PM to 4:00PM \u2013 Work Time: Finish Texturing. [EV5.635]<\/p>\n<p>4:00PM \u2013 Mentor Presentation: Mathew McNeill, Aboriginal animator. [EV5.615]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Day 6: UV-Mapping, Texturing and Materials Thursday 21 July Objectives: 1. Learn about UV-mapping and UV-map models. 2. Gathering textures 3. Learn about materials\/shaders. 4. Apply textures to models. Supplies: &#8211; Stuffed Animals or Mannequin &#8211; Scissors + seam rippers &#8211; Objects to showcase material types Mentor Arrivals: (10:00AM Scott Benesiinaabandan) 3:30PM &#8211; Mathew McNeill [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/116"}],"collection":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/comments?post=116"}],"version-history":[{"count":2,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/116\/revisions"}],"predecessor-version":[{"id":143,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/116\/revisions\/143"}],"wp:attachment":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/media?parent=116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/categories?post=116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/tags?post=116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}