{"id":102,"date":"2011-07-20T13:07:13","date_gmt":"2011-07-20T13:07:13","guid":{"rendered":"http:\/\/skins.abtec.org\/skins2.0\/?p=102"},"modified":"2016-03-27T19:38:10","modified_gmt":"2016-03-27T19:38:10","slug":"ssi-day-4-2d-art","status":"publish","type":"post","link":"https:\/\/skins.abtec.org\/skins2.0\/ssi-day-4-2d-art\/","title":{"rendered":"SSI Day 4: 2D Art"},"content":{"rendered":"<div>Day 4: 2D Art<br \/>\nTuesday 19 July<\/p>\n<p>Objectives:<br \/>\n1. Introduce drawing\/gleaning concept art references.<br \/>\n2. Apply learned skills in drawing concept art.<br \/>\n3. Introduce Blender.<br \/>\n4. Finish technical drawing.<\/p>\n<p>Schedule:<br \/>\n9:30AM \u2013 Introduce Jing for taking screenshots.<br \/>\nFacilitated by: Nancy Townsend<\/p>\n<p>9:40AM \u2013 Art Module 1. Introduction to Concept Art and Character Design: See examples of concept art and learn about character development.<br \/>\nFacilitated by: Tommy Deer<\/p><\/div>\n<div>\n10:30AM &#8211; Industry Presentation: Whitney Clayton, Concept Artist.<\/p>\n<p>11:00AM \u2013 Art Module 2. Drawing Basics for Concept Art: Learn drawing techniques.<br \/>\nFacilitated by: Tommy Deer<\/p>\n<p>12:00AM \u2013 Work Time: Work on Concept Art<\/p>\n<p>12:30PM \u2013 Lunch<\/p>\n<p>1:30PM \u2013 Art Module 3. Technical Drawing for Blender: Learn how to transfer concept art into technical drawings.<br \/>\nFacilitated by: Charlotte Fisher<\/p>\n<p>2:30PM \u2013 Art Module 4. Intro to Blender Interface: Learn how to use Blender, a free suite of tools for 3D creation.<br \/>\nFacilitated by: Charlotte Fisher<\/p>\n<p>3:30PM \u2013 Art Module 5. Intro to Modelling in Blender: Learn basics of 3D modelling through building a for-game prop<br \/>\nFacilitated by: Sahar Homami<\/p>\n<p>5:00PM &#8211; Wrap Up Meeting (30 min)<\/p>\n<p>Prep for next day:<br \/>\nStudents will begin modelling.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Day 4: 2D Art Tuesday 19 July Objectives: 1. Introduce drawing\/gleaning concept art references. 2. Apply learned skills in drawing concept art. 3. Introduce Blender. 4. Finish technical drawing. Schedule: 9:30AM \u2013 Introduce Jing for taking screenshots. Facilitated by: Nancy Townsend 9:40AM \u2013 Art Module 1. Introduction to Concept Art and Character Design: See examples [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/102"}],"collection":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/comments?post=102"}],"version-history":[{"count":2,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/102\/revisions"}],"predecessor-version":[{"id":145,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/102\/revisions\/145"}],"wp:attachment":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/media?parent=102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/categories?post=102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/tags?post=102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}