{"id":100,"date":"2011-07-20T13:05:56","date_gmt":"2011-07-20T13:05:56","guid":{"rendered":"http:\/\/skins.abtec.org\/skins2.0\/?p=100"},"modified":"2016-03-27T19:38:10","modified_gmt":"2016-03-27T19:38:10","slug":"ssi-day-3-iterative-design","status":"publish","type":"post","link":"https:\/\/skins.abtec.org\/skins2.0\/ssi-day-3-iterative-design\/","title":{"rendered":"SSI Day 3: Iterative Design"},"content":{"rendered":"<div>Day 3: Iterative Design<br \/>\nMonday 18 July<\/p>\n<p>Objectives:<br \/>\n1. Playtest paper prototypes.<br \/>\n2. Revise game based on playtesting.<br \/>\n3. Organize game design\/rough game script.<br \/>\n4. Organize production process \u2013 staying organized.<br \/>\n5. Conceptualize game in 3D.<\/p>\n<p>Schedule:<br \/>\n9:30AM \u2013 Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper prototypes and provide feedback.<br \/>\nFacilitated by: Aboriginal Territories in Cyberspace &amp; Industry Guests<\/p><\/div>\n<div>\n10:30AM \u2013 Game Design Module 5. Playtest II: Students will revise paper prototypes based on feedback.<br \/>\nFacilitated by: Aboriginal Territories in Cyberspace<\/p>\n<p>11:30AM \u2013 Game Design Module 6. 3D Production Pipeline\/Game Development Workflow I: Learn the various steps for production and how to keep organized.<br \/>\nFacilitated by: Mohannad Ak<\/p>\n<p>12:00PM \u2013 Game Design Module 7. Levels &amp; Naming Conventions\/Using SVN: Learn how to name files and keep organized.<br \/>\nFacilitated by: Nancy Townsend<\/p><\/div>\n<div>\n12:30PM \u2013 Lunch<\/p>\n<p>1:15PM Industry Presentation: Anouk Ben-Tchavtchavadze, Art Director (UbiSoft)<\/p>\n<p>2:00PM &#8211; Game Design Module 8. Game Design Document Handout \/ Game Script and Asset List: Learn how to fill in a Game Design Document. How to keep organized using script and asset lists in Googledocs.<br \/>\nFacilitated by: Skawennati &amp; Nancy Townsend<\/p><\/div>\n<div>\n2:30PM \u2013 Revise Paper Prototype and Work on Game Design Document: Students will finalize the paper prototype and fill in the game design document.<br \/>\nFacilitated by: Aboriginal Territories in Cyberspace<\/p>\n<p>4:15PM \u2013 Guest Presentation: Tommy Deer, Aboriginal comic book artist.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Day 3: Iterative Design Monday 18 July Objectives: 1. Playtest paper prototypes. 2. Revise game based on playtesting. 3. Organize game design\/rough game script. 4. Organize production process \u2013 staying organized. 5. Conceptualize game in 3D. Schedule: 9:30AM \u2013 Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/100"}],"collection":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/comments?post=100"}],"version-history":[{"count":2,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/100\/revisions"}],"predecessor-version":[{"id":146,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/posts\/100\/revisions\/146"}],"wp:attachment":[{"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/media?parent=100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/categories?post=100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/skins.abtec.org\/skins2.0\/wp-json\/wp\/v2\/tags?post=100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}