SSI Day 6: UV-Mapping, Texturing and Materials

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Day 6: UV-Mapping, Texturing and Materials
Thursday 21 July

Objectives:
1. Learn about UV-mapping and UV-map models.
2. Gathering textures
3. Learn about materials/shaders.
4. Apply textures to models.

Supplies:
– Stuffed Animals or Mannequin
– Scissors + seam rippers
– Objects to showcase material types

Mentor Arrivals:
(10:00AM Scott Benesiinaabandan)
3:30PM – Mathew McNeill

Schedule:
9:30AM – Art Module 9. UV-Mapping: Learn about the process of making a 2D image representation of a 3D model.
Facilitated by: Charlotte Fisher [EV5.635]

10:30AM – Art Module 10. Gathering Textures: Trip outside to take photos for various textures.
Facilitated by: Scott Benesiinaabandan [EV5.615 & outside]

12:30PM – Lunch

1:30PM – Art Module 11: Introduction to Photoshop: Learn the Photoshop workspace and its basic tools, including documents, layers, shapes, color, paint bucket, brushes, eraser, and saving files.
Facilitated by: Scott Benesiinaabandan [EV5.635]

2:30PM – Art Module 12. Materials: Learn about texturing with materials and normal maps.
Facilitated by: Charlotte Fisher [EV5.635]

3:15PM to 4:00PM – Work Time: Finish Texturing. [EV5.635]

4:00PM – Mentor Presentation: Mathew McNeill, Aboriginal animator. [EV5.615]

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