Tuesday 19 July
Objectives:
1. Introduce drawing/gleaning concept art references.
2. Apply learned skills in drawing concept art.
3. Introduce Blender.
4. Finish technical drawing.
Schedule:
9:30AM – Introduce Jing for taking screenshots.
Facilitated by: Nancy Townsend
9:40AM – Art Module 1. Introduction to Concept Art and Character Design: See examples of concept art and learn about character development.
Facilitated by: Tommy Deer
11:00AM – Art Module 2. Drawing Basics for Concept Art: Learn drawing techniques.
Facilitated by: Tommy Deer
12:00AM – Work Time: Work on Concept Art
12:30PM – Lunch
1:30PM – Art Module 3. Technical Drawing for Blender: Learn how to transfer concept art into technical drawings.
Facilitated by: Charlotte Fisher
2:30PM – Art Module 4. Intro to Blender Interface: Learn how to use Blender, a free suite of tools for 3D creation.
Facilitated by: Charlotte Fisher
3:30PM – Art Module 5. Intro to Modelling in Blender: Learn basics of 3D modelling through building a for-game prop
Facilitated by: Sahar Homami
5:00PM – Wrap Up Meeting (30 min)
Prep for next day:
Students will begin modelling.