Monday 18 July
Objectives:
1. Playtest paper prototypes.
2. Revise game based on playtesting.
3. Organize game design/rough game script.
4. Organize production process – staying organized.
5. Conceptualize game in 3D.
Schedule:
9:30AM – Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper prototypes and provide feedback.
Facilitated by: Aboriginal Territories in Cyberspace & Industry Guests
Facilitated by: Aboriginal Territories in Cyberspace
11:30AM – Game Design Module 6. 3D Production Pipeline/Game Development Workflow I: Learn the various steps for production and how to keep organized.
Facilitated by: Mohannad Ak
12:00PM – Game Design Module 7. Levels & Naming Conventions/Using SVN: Learn how to name files and keep organized.
Facilitated by: Nancy Townsend
1:15PM Industry Presentation: Anouk Ben-Tchavtchavadze, Art Director (UbiSoft)
2:00PM – Game Design Module 8. Game Design Document Handout / Game Script and Asset List: Learn how to fill in a Game Design Document. How to keep organized using script and asset lists in Googledocs.
Facilitated by: Skawennati & Nancy Townsend
Facilitated by: Aboriginal Territories in Cyberspace
4:15PM – Guest Presentation: Tommy Deer, Aboriginal comic book artist.