Uncategorized – Skins 2.0 https://skins.abtec.org/skins2.0 Skins 2.0 Tue, 08 Aug 2023 14:02:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.10 Executables! https://skins.abtec.org/skins2.0/executables/ Sat, 13 Aug 2011 10:33:32 +0000 http://skins.abtec.org/skins2.0/?p=124 holy moley, it’s done.

Downloads:
windows: https://skins.abtec.org/skins2.0/game/win.zip
osx: https://skins.abtec.org/skins2.0/game/osx.zip
web: https://skins.abtec.org/skins2.0/game/web.zip

 

Play:
web: https://skins.abtec.org/skins2.0/game/web/WebPlayer/
requires the Unity web player, you can download it here: http://unity3d.com/webplayer/

last updated August 15th 2011
]]>
SSI Day 7: Animation + Film Evening https://skins.abtec.org/skins2.0/ssi-day-7-animation-film-evening/ https://skins.abtec.org/skins2.0/ssi-day-7-animation-film-evening/#respond Fri, 22 Jul 2011 22:33:35 +0000 http://skins.abtec.org/skins2.0/?p=118 Day 7: Animation + Film Evening
Friday 22 July

Objectives:
1. Learning about animation.
2. Learn about and apply skills in 3D animation.
3. Evening: Unwind by watching Aboriginal animations.

Supplies:
– Action Figures to show joints.

Mentor Arrivals:
9:00AM – Mathew McNeill

Schedule:
9:30AM – Art Module 13. Animation Principles: Learn about the 12 principles of animation and ‘Straight Ahead’ vs. ‘Pose-to-Pose’ Action.
Facilitated by: Mathew McNeill [EV5.615]

10:30AM – Art Module 14. Skeleton Tools in Blender: Learn about rigging.
Facilitated by: Nancy Townsend [EV5.635]

11:30AM – Art Module 15. Skinning Tools in Blender: Learn about skinning.
Facilitated by: Nancy Townsend [EV5.635]

12:30PM – Lunch

1:30PM – Film: Sintel: Show project files from Sintel, a film made in Blender. [EV5.615]

2:00PM – Art Module 16. Animation Tools: Learn about the timeline.
Facilitated by: Mathew McNeill [EV5.635]

2:30PM – Art Module 17. Animation: Learn how to animate.
Facilitated by: Mathew McNeill [EV5.635]

3:30PM – Work Time: Finish Animation [EV5.635]

]]>
https://skins.abtec.org/skins2.0/ssi-day-7-animation-film-evening/feed/ 0
SSI Day 6: UV-Mapping, Texturing and Materials https://skins.abtec.org/skins2.0/ssi-day-6-uv-mapping-texturing-and-materials/ https://skins.abtec.org/skins2.0/ssi-day-6-uv-mapping-texturing-and-materials/#respond Fri, 22 Jul 2011 22:32:36 +0000 http://skins.abtec.org/skins2.0/?p=116 Day 6: UV-Mapping, Texturing and Materials
Thursday 21 July

Objectives:
1. Learn about UV-mapping and UV-map models.
2. Gathering textures
3. Learn about materials/shaders.
4. Apply textures to models.

Supplies:
– Stuffed Animals or Mannequin
– Scissors + seam rippers
– Objects to showcase material types

Mentor Arrivals:
(10:00AM Scott Benesiinaabandan)
3:30PM – Mathew McNeill

Schedule:
9:30AM – Art Module 9. UV-Mapping: Learn about the process of making a 2D image representation of a 3D model.
Facilitated by: Charlotte Fisher [EV5.635]

10:30AM – Art Module 10. Gathering Textures: Trip outside to take photos for various textures.
Facilitated by: Scott Benesiinaabandan [EV5.615 & outside]

12:30PM – Lunch

1:30PM – Art Module 11: Introduction to Photoshop: Learn the Photoshop workspace and its basic tools, including documents, layers, shapes, color, paint bucket, brushes, eraser, and saving files.
Facilitated by: Scott Benesiinaabandan [EV5.635]

2:30PM – Art Module 12. Materials: Learn about texturing with materials and normal maps.
Facilitated by: Charlotte Fisher [EV5.635]

3:15PM to 4:00PM – Work Time: Finish Texturing. [EV5.635]

4:00PM – Mentor Presentation: Mathew McNeill, Aboriginal animator. [EV5.615]

]]>
https://skins.abtec.org/skins2.0/ssi-day-6-uv-mapping-texturing-and-materials/feed/ 0
SSI Day 5: Modelling https://skins.abtec.org/skins2.0/ssi-day-5-modelling/ https://skins.abtec.org/skins2.0/ssi-day-5-modelling/#respond Fri, 22 Jul 2011 22:31:53 +0000 http://skins.abtec.org/skins2.0/?p=114 Day 5: Modelling
Wednesday 20 July

Objectives:
1. Learn about modelling.
2. Apply learned skills in modelling.

Supplies:
– Access to a scanner
– Barbies and Markers

Schedule:
9:30PM – Art Module 3a. Finalize Technical Drawing
Facilitated by: Charlotte Fisher (RAs scan and touch up concept art for Blender import) [EV5.615]

10:00AM – Art Module 6. Character Modelling l: Learn how to model on top of a background image, vertex manipulation, box modelling for the torso and how to make limbs. (3 x 45 min segments)
Facilitated by: Sahar Homami [EV5.635]

12:30PM – Lunch

1:30-2:30 Art Module 7. Modifying meshes.
Facilitated by: Charlotte Fisher [EV5.635]

2:30-3:30: Art Module 8. Character Modeling II: Learn how make clothing from existing model; extruding edges from neck for a collar, scaling out cuffs and a belt.
Facilitated by: Sahar Homami [EV5.635]

3:30PM to 5:00PM – Work Time: Finish Modelling. [EV5.635]

5:00PM – Wrap Up Meeting (30 min)

]]>
https://skins.abtec.org/skins2.0/ssi-day-5-modelling/feed/ 0
SSI Day 4: 2D Art https://skins.abtec.org/skins2.0/ssi-day-4-2d-art/ https://skins.abtec.org/skins2.0/ssi-day-4-2d-art/#respond Wed, 20 Jul 2011 13:07:13 +0000 http://skins.abtec.org/skins2.0/?p=102 Day 4: 2D Art
Tuesday 19 July

Objectives:
1. Introduce drawing/gleaning concept art references.
2. Apply learned skills in drawing concept art.
3. Introduce Blender.
4. Finish technical drawing.

Schedule:
9:30AM – Introduce Jing for taking screenshots.
Facilitated by: Nancy Townsend

9:40AM – Art Module 1. Introduction to Concept Art and Character Design: See examples of concept art and learn about character development.
Facilitated by: Tommy Deer

10:30AM – Industry Presentation: Whitney Clayton, Concept Artist.

11:00AM – Art Module 2. Drawing Basics for Concept Art: Learn drawing techniques.
Facilitated by: Tommy Deer

12:00AM – Work Time: Work on Concept Art

12:30PM – Lunch

1:30PM – Art Module 3. Technical Drawing for Blender: Learn how to transfer concept art into technical drawings.
Facilitated by: Charlotte Fisher

2:30PM – Art Module 4. Intro to Blender Interface: Learn how to use Blender, a free suite of tools for 3D creation.
Facilitated by: Charlotte Fisher

3:30PM – Art Module 5. Intro to Modelling in Blender: Learn basics of 3D modelling through building a for-game prop
Facilitated by: Sahar Homami

5:00PM – Wrap Up Meeting (30 min)

Prep for next day:
Students will begin modelling.

]]>
https://skins.abtec.org/skins2.0/ssi-day-4-2d-art/feed/ 0
SSI Day 3: Iterative Design https://skins.abtec.org/skins2.0/ssi-day-3-iterative-design/ https://skins.abtec.org/skins2.0/ssi-day-3-iterative-design/#respond Wed, 20 Jul 2011 13:05:56 +0000 http://skins.abtec.org/skins2.0/?p=100 Day 3: Iterative Design
Monday 18 July

Objectives:
1. Playtest paper prototypes.
2. Revise game based on playtesting.
3. Organize game design/rough game script.
4. Organize production process – staying organized.
5. Conceptualize game in 3D.

Schedule:
9:30AM – Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper prototypes and provide feedback.
Facilitated by: Aboriginal Territories in Cyberspace & Industry Guests

10:30AM – Game Design Module 5. Playtest II: Students will revise paper prototypes based on feedback.
Facilitated by: Aboriginal Territories in Cyberspace

11:30AM – Game Design Module 6. 3D Production Pipeline/Game Development Workflow I: Learn the various steps for production and how to keep organized.
Facilitated by: Mohannad Ak

12:00PM – Game Design Module 7. Levels & Naming Conventions/Using SVN: Learn how to name files and keep organized.
Facilitated by: Nancy Townsend

12:30PM – Lunch

1:15PM Industry Presentation: Anouk Ben-Tchavtchavadze, Art Director (UbiSoft)

2:00PM – Game Design Module 8. Game Design Document Handout / Game Script and Asset List: Learn how to fill in a Game Design Document. How to keep organized using script and asset lists in Googledocs.
Facilitated by: Skawennati & Nancy Townsend

2:30PM – Revise Paper Prototype and Work on Game Design Document: Students will finalize the paper prototype and fill in the game design document.
Facilitated by: Aboriginal Territories in Cyberspace

4:15PM – Guest Presentation: Tommy Deer, Aboriginal comic book artist.

]]>
https://skins.abtec.org/skins2.0/ssi-day-3-iterative-design/feed/ 0