Posts Categorized: Uncategorized

Executables!

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holy moley, it’s done. Downloads: windows: http://skins.abtec.org/sk_builds/win.zip osx: http://skins.abtec.org/sk_builds/osx.zip web: http://skins.abtec.org/sk_builds/web.zip   Play: web: http://skins.abtec.org/sk_builds/web/WebPlayer/ requires the Unity web player, you can download it here: http://unity3d.com/webplayer/ last updated August 15th 2011

SSI Day 7: Animation + Film Evening

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Day 7: Animation + Film Evening Friday 22 July Objectives: 1. Learning about animation. 2. Learn about and apply skills in 3D animation. 3. Evening: Unwind by watching Aboriginal animations. Supplies: – Action Figures to show joints. Mentor Arrivals: 9:00AM – Mathew McNeill Schedule: 9:30AM – Art Module 13. Animation Principles: Learn about the 12 […]

SSI Day 6: UV-Mapping, Texturing and Materials

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Day 6: UV-Mapping, Texturing and Materials Thursday 21 July Objectives: 1. Learn about UV-mapping and UV-map models. 2. Gathering textures 3. Learn about materials/shaders. 4. Apply textures to models. Supplies: – Stuffed Animals or Mannequin – Scissors + seam rippers – Objects to showcase material types Mentor Arrivals: (10:00AM Scott Benesiinaabandan) 3:30PM – Mathew McNeill […]

SSI Day 5: Modelling

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Day 5: Modelling Wednesday 20 July Objectives: 1. Learn about modelling. 2. Apply learned skills in modelling. Supplies: – Access to a scanner – Barbies and Markers Schedule: 9:30PM – Art Module 3a. Finalize Technical Drawing Facilitated by: Charlotte Fisher (RAs scan and touch up concept art for Blender import) [EV5.615] 10:00AM – Art Module […]

SSI Day 4: 2D Art

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Day 4: 2D Art Tuesday 19 July Objectives: 1. Introduce drawing/gleaning concept art references. 2. Apply learned skills in drawing concept art. 3. Introduce Blender. 4. Finish technical drawing. Schedule: 9:30AM – Introduce Jing for taking screenshots. Facilitated by: Nancy Townsend 9:40AM – Art Module 1. Introduction to Concept Art and Character Design: See examples […]

SSI Day 3: Iterative Design

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Day 3: Iterative Design Monday 18 July Objectives: 1. Playtest paper prototypes. 2. Revise game based on playtesting. 3. Organize game design/rough game script. 4. Organize production process – staying organized. 5. Conceptualize game in 3D. Schedule: 9:30AM – Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper […]