Schedule – Skins 2.0 https://skins.abtec.org/skins2.0 Skins 2.0 Sun, 27 Mar 2016 19:38:10 +0000 en-US hourly 1 https://wordpress.org/?v=6.3.10 SSI Day 2: Design https://skins.abtec.org/skins2.0/ssi-day-2-design/ https://skins.abtec.org/skins2.0/ssi-day-2-design/#respond Mon, 18 Jul 2011 14:12:46 +0000 http://skins.abtec.org/skins2.0/?p=87 Day 2: Design
Sunday 17 July

Objectives:
1. Decide on a story.
2. Choose roles/teams.
3. Paper prototype games.
4. Test and discuss games.

Supplies:
– Unreal Tournament III Bonus Content DVD
– Paper Prototyping Craft Supplies

Mentor Arrivals:
(9:00AM – Owisokon)
1:00PM – Scott Benesiinaabandan ← coming in mornings?

Schedule:
9:30AM – Storytelling Module 3. Sharing Stories: Tell and discuss stories.
Facilitated by: Owisokon  [EV5.615]

10:30AM – Game Design Module 2A. Game Development Roles: Discuss and decide on roles in teams, such as designer, artist, animator, and programmer. Practice team building exercises. Show Behind the Scenes of Unreal Tournament III.
Facilitated by: Skawennati & AbTeC RAs  [EV5.615]

11:30AM – Storytelling Module 4. Deciding on a Story: Discuss and decide on stories or story elements to adapt to games.
Facilitated by: Aboriginal Territories in Cyberspace  [EV5.615]

12:30PM – Lunch

1:30PM – Storytelling Module 5. Translating Your Story: Discuss ideas for game designs based on stories.
Facilitated by: Skawennati & Scott Benesiinaabandan  [EV5.615]

2:30PM – Game Design Module 3. Paper Prototyping: Learn how to make a paper prototype (a paper version of a game for testing gameplay).
Facilitated by: Nancy-Elizabeth Townsend (& AbTeC R.As)  [EV5.615]

3:30PM to 5:15PM – Work Time: Make Paper Prototype.  [EV5.615]

]]>
https://skins.abtec.org/skins2.0/ssi-day-2-design/feed/ 0
SSI Day 1: Introduction https://skins.abtec.org/skins2.0/ssi-day-1-introduction/ https://skins.abtec.org/skins2.0/ssi-day-1-introduction/#respond Mon, 18 Jul 2011 14:11:40 +0000 http://skins.abtec.org/skins2.0/?p=85 Day 1: Introduction
Saturday 16 July

Objectives:
1. Set the tone and explain workshop focus.
2. Excite students about storytelling in media.
3. Facilitate fun interaction between students/mentors for team building.
4. Give students story ideas for their game and get them thinking about translating stories.
5. Confirm student names and emails in order to get them CDA + server access!

Supplies:
– TV and console set up in smart room for game playing

Mentor Arrivals:
(9:00AM Scott Benesiinaabandan)
11:00AM – Stephanie Harvey
(1:30PM – Owisokon Lahache)
2:00PM – Ruben Farrus

9:30AM – Introductions: Introduce the space. Overview of the Objectives and Schedule. Circle of introductions including mentors, instructors, and students. Photovoice demonstration.  [EV5.615]
Facilitated by: Jason Edward Lewis & Skawennati Fragnito

10:30AM – Storytelling Module 1. Seeing Red: Watch a video on Native representations in video games and discuss with Skawennati. [EV5.615]
Presentation by Tehoniehtathe Delisle of Otsi:!, the game created in Skins 1.0.
Facilitated by: Skawennati [EV5.615]

11:30AM – Game Design Module 1. What’s In a Game?: Introduction to elements in games and genres.
Facilitatied by: Stephanie Harvey, Game Designer (Ubisoft) and CounterStrike Champion [EV5.615]

12:30PM – Lunch.

1:15PM – Mentor Presentation: Scott Benesiinaabandan, Artist. [EV5.615]

2:00PM – Mentor Presentation: Owisokon Lahache, Artist. [EV5.615]

2:30PM – Game Design Module 2. Game Development Process: Introduction to the process and roles of professional game development.
Facilitatied by: Ruben Farrus (Minority) [EV5.615]

3:30PM – Storytelling Module 2. Translating Stories: Discuss how stories change depending on whom is telling the story and how the story is being told, whether orally, or in media like films or games.
Facilitated by: Jason Edward Lewis & Skawennati [EV5.615]

4:30PM-Tour of Obx Labs [EV11.615]

5:00PM – Showcase Test Project Game: Show and discuss example game project.
Facilitated by: AbTeC R.A.s [EV5.615]

]]>
https://skins.abtec.org/skins2.0/ssi-day-1-introduction/feed/ 0