How to get started with the files you received

Filed under: Game Development,Unreal Engine,Unreal Mods — By: Cassandra — June 29th, 2009

Here are the instructions for you to set up and be ready to continue working on this project!

1.Transfer the files from the CD to your computer:
[CD/DVD_Drive_letter]:RiseOfTheLegendsDM-Skins.ut3
to  C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMaps

[CD/DVD_Drive_letter]:RiseOfTheLegendsPackagesSkins.upk
[CD/DVD_Drive_letter]:RiseOfTheLegendsPackagesSkins_Trees.upk
[CD/DVD_Drive_letter]:RiseOfTheLegendsPackagesSkinsSound.upk
to  C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPC


2. Start Unreal Tournament 3 Editor:
Start>Unreal Tournament 3>Unreal Tournament 3 Editor


3. Open the Generic Browser (if it is not already opened)


4. Open the packages you just moved: (If they are not already loaded in the generic browser)
(you can ctrl-select to add to your selection and choose them all at once)
Skins.upk
Skins_Trees.upk
SkinsSound.upk


5. Open the Skins.ut3 map located at C:Documents and Settings[your_account]My DocumentsMy GamesUnreal Tournament 3UTGameUnpublishedCookedPCMapsSkins.ut3

Then you are ready to work!

You can preview the game by pressing the PlayerStart button at the top to start where the player will start…

…or right-cliking in your 3D viewport and selecting “Play from here” to start wherever you want in the level.

Enjoy your modding!

Categories: Game Development, Unreal Engine, Unreal Mods | Comments Off on How to get started with the files you received

Useful Unreal Tutorials and References

Filed under: Game Development,Unreal Engine — By: Cassandra — June 29th, 2009

Here are some good links to create a Mod (need to start Unreal Tournament 3 to play it) or a Mutator (the finished game runs on its own without need for Unreal Tournament 3).

Setting up a mod project:
http://udn.epicgames.com/Three/UT3Mods.html#Setting%20up%20a%20Mod%20Project

create a mutator:
http://www.moddb.com/games/unreal-tournament-3/tutorials/unreal-learning-1-my-first-unreal-tournament-3-mutator

Create a custom character:
http://udn.epicgames.com/Three/UT3CustomCharacters.html

Weapons in UT3:
http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/ut3tuts/UT3_Weapon_tutorial_1.htm

many video tutorials:
http://www.ut3modding.com/

Plenty of tutorials on many subjects:
http://waylon-art.com/LearningUnreal/

scripting classes documentation:
http://unreal.student.utwente.nl/uncodex-ut3/utgame/utgame.html.gz

Categories: Game Development, Unreal Engine | Comments Off on Useful Unreal Tutorials and References

Skins is on google!

Filed under: Uncategorized — By: Cassandra — June 26th, 2009

I was searching for unreal tutorials on google and typed:
“unreal mod bow tutorial”

and here are the results that I got!: Skins is second!!

Cassandra

skins is second!

skins is second!

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The Flying head by Kahentawaks!

Filed under: Uncategorized — By: Mohannad — June 5th, 2009

Here is the Flying head modeled by Kahentawaks! the textured version will be posted soon.

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Level screenshots

Filed under: Uncategorized — By: Mohannad — June 4th, 2009

Swamp

UnderWater

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hands with lacrosse stick

Filed under: animation,Blender — By: Cassandra — June 3rd, 2009

Tehoniehtathe, here is the file

It should already be setup correctly. Just ask Kahentawaks for the details.

Otherwise, here is a great tutorial that explains it all (setting up + start animating): http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/Setting_up

arms_lacrosse_01

Categories: animation, Blender | Comments Off on hands with lacrosse stick

Kahentawaks animation

Filed under: animation,Blender — By: Cassandra — June 3rd, 2009

You forgot to pick up your file, I guess

So, here it is!

arms_bow_031

Categories: animation, Blender | Comments Off on Kahentawaks animation

how to set up to animate

Filed under: animation,Blender — By: Cassandra — May 28th, 2009

Here are 8 steps to set up Blender in order to have all the tools available for you to animate

Categories: animation, Blender | Comments Off on how to set up to animate

Tree Models – all shapes and sizes!

Filed under: 3D Modelling — By: Nancy — May 18th, 2009

For building the game forest within Unreal, to make a realistic forest a wide variety of flora, fauna and, mainly, trees will be needed. The images below are a small sample of the hundreds or varieties of models available for download. Visit other model sites such as

1. http://www.turbosquid.com/

or 2. http://www.3dexport.com/

If you want any of these models, AbTeC will purchase them. Please let us know via Owisokon what you would like. Also, if you find anything more appropriate please let us know in the comments (or through email.)

Categories: 3D Modelling | Comments Off on Tree Models – all shapes and sizes!

Long House model UV Mapped

Filed under: 3D Modelling,Blender — By: Mohannad — April 29th, 2009

This file contains the .blend file of UV mapped model and the UV template image.

Download

Categories: 3D Modelling, Blender | Comments Off on Long House model UV Mapped