Getting There!

August 12th, 2010

The weapon integration is coming alone nicely, Here is a screenshot

 

The big box in front of it is there for debugging purposes. Right now, it’s shooting rockets [a particle effect that we are mimicking]. This is the arrow as a particle effect that I’ve set up. It took a bit of work to fix a lighting issue since particles are not lit by the map’s lights.

The material for the hands with a nice sub-surface scattering effect [the redness that you see when you hold your hand against a strong light source]

The gate pieces have been textured

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