Unreal mods: Gamebots

December 10th, 2008


“The core of our project is a modification to Unreal Tournament that allows characters in the game to be controlled via network sockets connected to other programs. The game feeds sensory information for the character over the network connection. Based on this information, the client program can decide what actions the character should take and issues commands back over the network to the game to have the character move, shoot, talk, etc.. “

Categories: Unreal Mods |