Posts Categorized: Reading Room

Welcome to Skins 3.0: Extended Play!

Posted by admin & filed under Reading Room.

Simple Game Mechanics for Smooth Design & Good Times “A single constraint on the possible gameplay actions that determine a part of the player’s experiences.” Game mechanics must be places in opposition to one another, much like the legs of a tripod. That way, instead of creation a single boundary (therefore, no choices) they create [...]