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Unity, Digital Inking & After Effects

Posted by Nancy & filed under Uncategorized.

Our 5th session and we are beginning to get back into the Unity environment! For the first time of what will probably be many, the team was required to split up while we learned our lessons. The reason for this was for both focus and efficiency: the students are now able to choose and improve [...]

Prototype Complete & Animation (Rigging/Skinning)

Posted by Nancy & filed under Uncategorized.

Our compliments to all the Skins3.0 participants! Our 4th session is wrapped up and already a lot of progress has been made. We opened today with reviewing the paper prototype and filling in the few details that remained so that the programmers can begin fleshing out the map grid. A couple of key design decisions [...]

K.I.S.S and Sell: Why Simple Game Design Rules

Posted by Nancy & filed under Education.

Hi everyone, For your reading research/pleasure, here is an article I [Nancy] wrote after attending the Montreal International Game Summit in 2010. http://www.igda.org/newsletter/2010/12/08/k-i-s-s-and-sell-games-that-surpass-borders-and-bounty/