Day 2: Design
Sunday 17 July
Objectives:
1. Decide on a story.
2. Choose roles/teams.
3. Paper prototype games.
4. Test and discuss games.
Supplies:
– Unreal Tournament III Bonus Content DVD
– Paper Prototyping Craft Supplies
Mentor Arrivals:
(9:00AM – Owisokon)
1:00PM – Scott Benesiinaabandan ← coming in mornings?
Schedule:
9:30AM – Storytelling Module 3. Sharing Stories: Tell and discuss stories.
Facilitated by: Owisokon [EV5.615]
10:30AM – Game Design Module 2A. Game Development Roles: Discuss and decide on roles in teams, such as designer, artist, animator, and programmer. Practice team building exercises. Show Behind the Scenes of Unreal Tournament III.
Facilitated by: Skawennati & AbTeC RAs [EV5.615]
11:30AM – Storytelling Module 4. Deciding on a Story: Discuss and decide on stories or story elements to adapt to games.
Facilitated by: Aboriginal Territories in Cyberspace [EV5.615]
12:30PM – Lunch
1:30PM – Storytelling Module 5. Translating Your Story: Discuss ideas for game designs based on stories.
Facilitated by: Skawennati & Scott Benesiinaabandan [EV5.615]
2:30PM – Game Design Module 3. Paper Prototyping: Learn how to make a paper prototype (a paper version of a game for testing gameplay).
Facilitated by: Nancy-Elizabeth Townsend (& AbTeC R.As) [EV5.615]
3:30PM to 5:15PM – Work Time: Make Paper Prototype. [EV5.615]