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<channel>
	<title>Skins 2.0</title>
	<atom:link href="http://skins.abtec.org/skins2.0/feed/" rel="self" type="application/rss+xml" />
	<link>http://skins.abtec.org/skins2.0</link>
	<description>Skins 2.0</description>
	<lastBuildDate>Wed, 07 Dec 2011 05:31:37 +0000</lastBuildDate>
	<language>en</language>
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		<title>Executables!</title>
		<link>http://skins.abtec.org/skins2.0/executables/</link>
		<comments>http://skins.abtec.org/skins2.0/executables/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 10:33:32 +0000</pubDate>
		<dc:creator>Ramy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=124</guid>
		<description><![CDATA[holy moley, it&#8217;s done. Downloads: windows: http://skins.abtec.org/sk_builds/win.zip osx: http://skins.abtec.org/sk_builds/osx.zip web: http://skins.abtec.org/sk_builds/web.zip &#160; Play: web: http://skins.abtec.org/sk_builds/web/WebPlayer/ requires the Unity web player, you can download it here: http://unity3d.com/webplayer/ last updated August 15th 2011]]></description>
			<content:encoded><![CDATA[<p>holy moley, it&#8217;s done.</p>
<p><strong>Downloads:</strong><br />
windows: <a title="windows zip" href="http://skins.abtec.org/sk_builds/win.zip" target="_blank">http://skins.abtec.org/sk_builds/win.zip</a><br />
osx: <a title="osx build" href="http://skins.abtec.org/sk_builds/osx.zip" target="_blank">http://skins.abtec.org/sk_builds/osx.zip</a><br />
web: <a title="web build" href="http://skins.abtec.org/sk_builds/web.zip" target="_blank">http://skins.abtec.org/sk_builds/web.zip</a></p>
<p>&nbsp;</p>
<p><strong>Play:</strong><br />
web: <a title="play the web player version now" href="http://skins.abtec.org/sk_builds/web/WebPlayer/" target="_blank">http://skins.abtec.org/sk_builds/web/WebPlayer/</a><br />
requires the Unity web player, you can download it here: <a title="unity web player" href="http://unity3d.com/webplayer/" target="_blank">http://unity3d.com/webplayer/</a></p>
<h6>last updated August 15th 2011</h6>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SSI Day 7: Animation + Film Evening</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-7-animation-film-evening/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-7-animation-film-evening/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 22:33:35 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=118</guid>
		<description><![CDATA[Day 7: Animation + Film Evening Friday 22 July Objectives: 1. Learning about animation. 2. Learn about and apply skills in 3D animation. 3. Evening: Unwind by watching Aboriginal animations. Supplies: - Action Figures to show joints. Mentor Arrivals: 9:00AM &#8211; Mathew McNeill Schedule: 9:30AM &#8211; Art Module 13. Animation Principles: Learn about the 12 [...]]]></description>
			<content:encoded><![CDATA[<p>Day 7: Animation + Film Evening<br />
Friday 22 July</p>
<p>Objectives:<br />
1. Learning about animation.<br />
2. Learn about and apply skills in 3D animation.<br />
3. Evening: Unwind by watching Aboriginal animations.</p>
<p>Supplies:<br />
- Action Figures to show joints.</p>
<p>Mentor Arrivals:<br />
9:00AM &#8211; Mathew McNeill</p>
<p>Schedule:<br />
9:30AM &#8211; Art Module 13. Animation Principles: Learn about the 12 principles of animation and ‘Straight Ahead’ vs. ‘Pose-to-Pose’ Action.<br />
Facilitated by: Mathew McNeill [EV5.615]</p>
<p>10:30AM &#8211; Art Module 14. Skeleton Tools in Blender: Learn about rigging.<br />
Facilitated by: Nancy Townsend [EV5.635]</p>
<p>11:30AM &#8211; Art Module 15. Skinning Tools in Blender: Learn about skinning.<br />
Facilitated by: Nancy Townsend [EV5.635]</p>
<p>12:30PM – Lunch</p>
<p>1:30PM – Film: Sintel: Show project files from Sintel, a film made in Blender. [EV5.615]</p>
<p>2:00PM – Art Module 16. Animation Tools: Learn about the timeline.<br />
Facilitated by: Mathew McNeill [EV5.635]</p>
<p>2:30PM – Art Module 17. Animation: Learn how to animate.<br />
Facilitated by: Mathew McNeill [EV5.635]</p>
<p>3:30PM – Work Time: Finish Animation [EV5.635]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SSI Day 6: UV-Mapping, Texturing and Materials</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-6-uv-mapping-texturing-and-materials/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-6-uv-mapping-texturing-and-materials/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 22:32:36 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=116</guid>
		<description><![CDATA[Day 6: UV-Mapping, Texturing and Materials Thursday 21 July Objectives: 1. Learn about UV-mapping and UV-map models. 2. Gathering textures 3. Learn about materials/shaders. 4. Apply textures to models. Supplies: - Stuffed Animals or Mannequin - Scissors + seam rippers - Objects to showcase material types Mentor Arrivals: (10:00AM Scott Benesiinaabandan) 3:30PM &#8211; Mathew McNeill [...]]]></description>
			<content:encoded><![CDATA[<p>Day 6: UV-Mapping, Texturing and Materials<br />
Thursday 21 July</p>
<p>Objectives:<br />
1. Learn about UV-mapping and UV-map models.<br />
2. Gathering textures<br />
3. Learn about materials/shaders.<br />
4. Apply textures to models.</p>
<p>Supplies:<br />
- Stuffed Animals or Mannequin<br />
- Scissors + seam rippers<br />
- Objects to showcase material types</p>
<p>Mentor Arrivals:<br />
(10:00AM Scott Benesiinaabandan)<br />
3:30PM &#8211; Mathew McNeill</p>
<p>Schedule:<br />
9:30AM – Art Module 9. UV-Mapping: Learn about the process of making a 2D image representation of a 3D model.<br />
Facilitated by: Charlotte Fisher [EV5.635]</p>
<p>10:30AM – Art Module 10. Gathering Textures: Trip outside to take photos for various textures.<br />
Facilitated by: Scott Benesiinaabandan [EV5.615 &#038; outside]</p>
<p>12:30PM – Lunch</p>
<p>1:30PM – Art Module 11: Introduction to Photoshop: Learn the Photoshop workspace and its basic tools, including documents, layers, shapes, color, paint bucket, brushes, eraser, and saving files.<br />
Facilitated by: Scott Benesiinaabandan [EV5.635]</p>
<p>2:30PM – Art Module 12. Materials: Learn about texturing with materials and normal maps.<br />
Facilitated by: Charlotte Fisher [EV5.635]</p>
<p>3:15PM to 4:00PM – Work Time: Finish Texturing. [EV5.635]</p>
<p>4:00PM – Mentor Presentation: Mathew McNeill, Aboriginal animator. [EV5.615]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>SSI Day 5: Modelling</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-5-modelling/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-5-modelling/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 22:31:53 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=114</guid>
		<description><![CDATA[Day 5: Modelling Wednesday 20 July Objectives: 1. Learn about modelling. 2. Apply learned skills in modelling. Supplies: - Access to a scanner - Barbies and Markers Schedule: 9:30PM – Art Module 3a. Finalize Technical Drawing Facilitated by: Charlotte Fisher (RAs scan and touch up concept art for Blender import) [EV5.615] 10:00AM – Art Module [...]]]></description>
			<content:encoded><![CDATA[<p>Day 5: Modelling<br />
Wednesday 20 July</p>
<p>Objectives:<br />
1. Learn about modelling.<br />
2. Apply learned skills in modelling.</p>
<p>Supplies:<br />
- Access to a scanner<br />
- Barbies and Markers</p>
<p>Schedule:<br />
9:30PM – Art Module 3a. Finalize Technical Drawing<br />
Facilitated by: Charlotte Fisher (RAs scan and touch up concept art for Blender import) [EV5.615]</p>
<p>10:00AM – Art Module 6. Character Modelling l: Learn how to model on top of a background image, vertex manipulation, box modelling for the torso and how to make limbs. (3 x 45 min segments)<br />
Facilitated by: Sahar Homami [EV5.635]</p>
<p>12:30PM – Lunch</p>
<p>1:30-2:30 Art Module 7. Modifying meshes.<br />
Facilitated by: Charlotte Fisher [EV5.635]</p>
<p>2:30-3:30: Art Module 8. Character Modeling II: Learn how make clothing from existing model; extruding edges from neck for a collar, scaling out cuffs and a belt.<br />
Facilitated by: Sahar Homami [EV5.635]</p>
<p>3:30PM to 5:00PM – Work Time: Finish Modelling. [EV5.635]</p>
<p>5:00PM &#8211; Wrap Up Meeting (30 min)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>SSI Day 4: 2D Art</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-4-2d-art/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-4-2d-art/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 13:07:13 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=102</guid>
		<description><![CDATA[Day 4: 2D Art Tuesday 19 July Objectives: 1. Introduce drawing/gleaning concept art references. 2. Apply learned skills in drawing concept art. 3. Introduce Blender. 4. Finish technical drawing. Schedule: 9:30AM – Introduce Jing for taking screenshots. Facilitated by: Nancy Townsend 9:40AM – Art Module 1. Introduction to Concept Art and Character Design: See examples [...]]]></description>
			<content:encoded><![CDATA[<div>Day 4: 2D Art<br />
Tuesday 19 July</p>
<p>Objectives:<br />
1. Introduce drawing/gleaning concept art references.<br />
2. Apply learned skills in drawing concept art.<br />
3. Introduce Blender.<br />
4. Finish technical drawing.</p>
<p>Schedule:<br />
9:30AM – Introduce Jing for taking screenshots.<br />
Facilitated by: Nancy Townsend</p>
<p>9:40AM – Art Module 1. Introduction to Concept Art and Character Design: See examples of concept art and learn about character development.<br />
Facilitated by: Tommy Deer</p></div>
<div>
10:30AM &#8211; Industry Presentation: Whitney Clayton, Concept Artist.</p>
<p>11:00AM – Art Module 2. Drawing Basics for Concept Art: Learn drawing techniques.<br />
Facilitated by: Tommy Deer</p>
<p>12:00AM – Work Time: Work on Concept Art</p>
<p>12:30PM – Lunch</p>
<p>1:30PM – Art Module 3. Technical Drawing for Blender: Learn how to transfer concept art into technical drawings.<br />
Facilitated by: Charlotte Fisher</p>
<p>2:30PM – Art Module 4. Intro to Blender Interface: Learn how to use Blender, a free suite of tools for 3D creation.<br />
Facilitated by: Charlotte Fisher</p>
<p>3:30PM – Art Module 5. Intro to Modelling in Blender: Learn basics of 3D modelling through building a for-game prop<br />
Facilitated by: Sahar Homami</p>
<p>5:00PM &#8211; Wrap Up Meeting (30 min)</p>
<p>Prep for next day:<br />
Students will begin modelling.</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>SSI Day 3: Iterative Design</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-3-iterative-design/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-3-iterative-design/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 13:05:56 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=100</guid>
		<description><![CDATA[Day 3: Iterative Design Monday 18 July Objectives: 1. Playtest paper prototypes. 2. Revise game based on playtesting. 3. Organize game design/rough game script. 4. Organize production process – staying organized. 5. Conceptualize game in 3D. Schedule: 9:30AM – Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper [...]]]></description>
			<content:encoded><![CDATA[<div>Day 3: Iterative Design<br />
Monday 18 July</p>
<p>Objectives:<br />
1. Playtest paper prototypes.<br />
2. Revise game based on playtesting.<br />
3. Organize game design/rough game script.<br />
4. Organize production process – staying organized.<br />
5. Conceptualize game in 3D.</p>
<p>Schedule:<br />
9:30AM – Game Design Module 4. Playtest I: Mentors, instructors, students, and industry guests will play the paper prototypes and provide feedback.<br />
Facilitated by: Aboriginal Territories in Cyberspace &amp; Industry Guests</p></div>
<div>
10:30AM – Game Design Module 5. Playtest II: Students will revise paper prototypes based on feedback.<br />
Facilitated by: Aboriginal Territories in Cyberspace</p>
<p>11:30AM – Game Design Module 6. 3D Production Pipeline/Game Development Workflow I: Learn the various steps for production and how to keep organized.<br />
Facilitated by: Mohannad Ak</p>
<p>12:00PM – Game Design Module 7. Levels &amp; Naming Conventions/Using SVN: Learn how to name files and keep organized.<br />
Facilitated by: Nancy Townsend</p></div>
<div>
12:30PM – Lunch</p>
<p>1:15PM Industry Presentation: Anouk Ben-Tchavtchavadze, Art Director (UbiSoft)</p>
<p>2:00PM &#8211; Game Design Module 8. Game Design Document Handout / Game Script and Asset List: Learn how to fill in a Game Design Document. How to keep organized using script and asset lists in Googledocs.<br />
Facilitated by: Skawennati &amp; Nancy Townsend</p></div>
<div>
2:30PM – Revise Paper Prototype and Work on Game Design Document: Students will finalize the paper prototype and fill in the game design document.<br />
Facilitated by: Aboriginal Territories in Cyberspace</p>
<p>4:15PM – Guest Presentation: Tommy Deer, Aboriginal comic book artist.</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>SSI Day 2: Design</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-2-design/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-2-design/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 14:12:46 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Schedule]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=87</guid>
		<description><![CDATA[Day 2: Design Sunday 17 July Objectives: 1. Decide on a story. 2. Choose roles/teams. 3. Paper prototype games. 4. Test and discuss games. Supplies: - Unreal Tournament III Bonus Content DVD - Paper Prototyping Craft Supplies Mentor Arrivals: (9:00AM &#8211; Owisokon) 1:00PM &#8211; Scott Benesiinaabandan ← coming in mornings? Schedule: 9:30AM &#8211; Storytelling Module [...]]]></description>
			<content:encoded><![CDATA[<p>Day 2: Design<br />
Sunday 17 July</p>
<p>Objectives:<br />
1. Decide on a story.<br />
2. Choose roles/teams.<br />
3. Paper prototype games.<br />
4. Test and discuss games.</p>
<p>Supplies:<br />
- Unreal Tournament III Bonus Content DVD<br />
- Paper Prototyping Craft Supplies</p>
<p>Mentor Arrivals:<br />
(9:00AM &#8211; Owisokon)<br />
1:00PM &#8211; Scott Benesiinaabandan ← coming in mornings?</p>
<p>Schedule:<br />
9:30AM &#8211; Storytelling Module 3. Sharing Stories: Tell and discuss stories.<br />
Facilitated by: Owisokon  [EV5.615]</p>
<p>10:30AM  &#8211; Game Design Module 2A. Game Development Roles: Discuss and decide on  roles in teams, such as designer, artist, animator, and programmer.  Practice team building exercises. Show Behind the Scenes of Unreal Tournament III.<br />
Facilitated by: Skawennati &amp; AbTeC RAs  [EV5.615]</p>
<p>11:30AM &#8211; Storytelling Module 4. Deciding on a Story: Discuss and decide on stories or story elements to adapt to games.<br />
Facilitated by: Aboriginal Territories in Cyberspace  [EV5.615]</p>
<p>12:30PM – Lunch</p>
<p>1:30PM – Storytelling Module 5. Translating Your Story: Discuss ideas for game designs based on stories.<br />
Facilitated by: Skawennati &amp; Scott Benesiinaabandan  [EV5.615]</p>
<p>2:30PM  – Game Design Module 3. Paper Prototyping: Learn how to make a paper  prototype (a paper version of a game for testing gameplay).<br />
Facilitated by: Nancy-Elizabeth Townsend (&amp; AbTeC R.As)  [EV5.615]</p>
<p>3:30PM to 5:15PM – Work Time: Make Paper Prototype.  [EV5.615]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>SSI Day 1: Introduction</title>
		<link>http://skins.abtec.org/skins2.0/ssi-day-1-introduction/</link>
		<comments>http://skins.abtec.org/skins2.0/ssi-day-1-introduction/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 14:11:40 +0000</pubDate>
		<dc:creator>Nancy</dc:creator>
				<category><![CDATA[Schedule]]></category>

		<guid isPermaLink="false">http://skins.abtec.org/skins2.0/?p=85</guid>
		<description><![CDATA[Day 1: Introduction Saturday 16 July Objectives: 1. Set the tone and explain workshop focus. 2. Excite students about storytelling in media. 3. Facilitate fun interaction between students/mentors for team building. 4. Give students story ideas for their game and get them thinking about translating stories. 5. Confirm student names and emails in order to [...]]]></description>
			<content:encoded><![CDATA[<p>Day 1: Introduction<br />
Saturday 16 July</p>
<p>Objectives:<br />
1. Set the tone and explain workshop focus.<br />
2. Excite students about storytelling in media.<br />
3. Facilitate fun interaction between students/mentors for team building.<br />
4. Give students story ideas for their game and get them thinking about translating stories.<br />
5. Confirm student names and emails in order to get them CDA + server access!</p>
<p>Supplies:<br />
- TV and console set up in smart room for game playing</p>
<p>Mentor Arrivals:<br />
(9:00AM Scott Benesiinaabandan)<br />
11:00AM &#8211; Stephanie Harvey<br />
(1:30PM &#8211; Owisokon Lahache)<br />
2:00PM &#8211; Ruben Farrus</p>
<p>9:30AM  – Introductions: Introduce the space. Overview of the Objectives and  Schedule. Circle of introductions including mentors, instructors, and  students. Photovoice demonstration.  [EV5.615]<br />
Facilitated by: Jason Edward Lewis &amp; Skawennati Fragnito</p>
<p>10:30AM  – Storytelling Module 1. Seeing Red: Watch a video on Native  representations in video games and discuss with Skawennati. [EV5.615]<br />
Presentation by Tehoniehtathe Delisle of Otsi:!, the game created in Skins 1.0.<br />
Facilitated by: Skawennati [EV5.615]</p>
<p>11:30AM &#8211; Game Design Module 1. What’s In a Game?: Introduction to elements in games and genres.<br />
Facilitatied by: Stephanie Harvey, Game Designer (Ubisoft) and CounterStrike Champion [EV5.615]</p>
<p>12:30PM – Lunch.</p>
<p>1:15PM – Mentor Presentation: Scott Benesiinaabandan, Artist. [EV5.615]</p>
<p>2:00PM – Mentor Presentation: Owisokon Lahache, Artist. [EV5.615]</p>
<p>2:30PM – Game Design Module 2. Game Development Process: Introduction to the process and roles of professional game development.<br />
Facilitatied by: Ruben Farrus (Minority) [EV5.615]</p>
<p>3:30PM  – Storytelling Module 2. Translating Stories: Discuss how stories  change depending on whom is telling the story and how the story is being  told, whether orally, or in media like films or games.<br />
Facilitated by: Jason Edward Lewis &amp; Skawennati [EV5.615]</p>
<p>4:30PM-Tour of Obx Labs [EV11.615]</p>
<p>5:00PM – Showcase Test Project Game: Show and discuss example game project.<br />
Facilitated by: AbTeC R.A.s [EV5.615]</p>
]]></content:encoded>
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