Game Development Role Basics

February 4th, 2009

Game development requires teamwork and can include roles like designer, programmer, artist/animator, sound artist, producer, and quality assurance tester. Here are some basics complete with links to articles on Game Career Guide, the top resource for people interested in a career in game industry. You may also find the FAQs for High School Students helpful.

DESIGNER
Game designers are responsible for the overall game concept—deciding what the game play should be to create a desired experience for the player.

Salary:
Average salary for three or fewer years experience: $44,574
Average salary across all experience levels: $61,538

The Game Industry Salary Survey 2007

The Game Industry Salary Survey 2007


ARTIST

Game artists and animators are responsible for the 2D and 3D visual properties of everything in the game from characters to objects to environment to lighting.

Salary:
Average salary for three or fewer years experience: $42,672
Average salary Across all experience levels: $65,107

The Game Industry Salary Survey 2007

The Game Industry Salary Survey 2007

PROGRAMMER
Game programmers are responsible for shaping things like the rules of the game, the interactions of the environment, and the depth of artificial intelligence by writing codes.

Salary:
Average salary for three or fewer years experience: $57,913  to $65,833
Average salary Across all experience levels: $80,886

The Game Industry Salary Survey 2007

The Game Industry Salary Survey 2007

Categories: Game Development |