Blender review – shortcut short list

April 1st, 2009

Here are the main shortcuts used in Blender.
You can also refer to the tutorial if you do not remember the basic steps.
The entire list of hotkeys can be found on this blog as well.

Camera hotkeys
numpad 1 front view
numpad 3 side view
numpad 7 top view
numpad 5 orthographic-perspective (toggle)
home to see all the objects in the scene, centered

General hotkeys
ctrl z to undo
ctrl y to redo
ctrl w to save (write file)
G move freely (grab)
R rotate freely
S scale freely (scale can be hard to control, use S)
RMB to select vertex/edge/face

Basic Blender hotkeys
TAB Object mode – Edit mode (toggle)
A select-deselect all (toggle)
B Border select tool
E Extrude a face
X erase
Z See-through wireframe or not (toggle)

Advanced hotkeys
W subdivide (add a loop in middle)
F add a face or edge (fill or link two vertices)
ctrl-M mirror menu
alt-click select a loop
shift+scaling hold shift to affect the other 2 axis
ctrl+moving to snap to grid or to vertex/edge/face if the snap

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Rise of Legends: Skawennati’s Notes

March 16th, 2009

Play: Tutorial

This is where the player learns how to use his weapons.

VOICE OVER: How to use the bow & arrow. Example: “Press A to use the bow & arrow.”

As you walk along, you come to a body of water. There is a canoe on the shore. You get into the canoe [and start floating]. The evil villager from the Flying Head legend rises out of the water. Two Baby Flying Heads are attached to him [with leather ropes. Or maybe hair.] They are attacking you [how?]. You shoot them with your bow.

(more…)

Categories: 3D Modelling, animation, Game Development, Schedule, Tools, Unreal Mods | Comments Off on Rise of Legends: Skawennati’s Notes

Gantt chart for the Second Life project

March 10th, 2009

Here is the Gantt chart that shows the steps that needs to be taken to complete the Second Life project

Gantt chart of the steps

Gantt chart of the steps

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Paper Prototype Play Test

March 9th, 2009

Here are the comments made by Jon and Chris from the play test last week along with a few images.

Paper Prototype Play Test: Rise of the Legends: Legends of Fear
Play Testers:
Chris (a student in Computational Arts and a former pro-gamer)
Jon (From Toronto, a visiting artist in residence at Oboro, filmmaker, educator)

(more…)

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Creating prim animations in Second Life

February 14th, 2009

You learned to create avatar animations using Qavimator.
But how can we make prims move? Prim Puppeteer was created just for that! And you can create your animations directly in Second Life, for better accuracy and even more enjoyment!
Here are some instructions on how to get prim puppeteer and how to use it. (more…)

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12 Principles of animation

January 30th, 2009

  1. Squash and stretch

  2. Anticipation

  3. Staging

  4. Straight Ahead Action and Pose to Pose

  5. Follow Through and Overlapping Action

  6. Slow In and Slow Out

  7. Arcs

  8. Secondary Action

  9. Timing

  10. Exaggeration

  11. Solid Drawing

  12. Appeal

More info: http://www.animationtoolworks.com/library/article9.html

Categories: animation, Tools | Comments Off on 12 Principles of animation

Jump animation

January 29th, 2009

Here is the sequence that you should follow.

Nevertheless, this is a jump where the characters falls back pretty slowly. You can play with the keys on the timeline to accelerate the drop if you want.

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Second Life vs. Unreal (for KSS student projects…)

January 19th, 2009

(more…)

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A Brief Intro to Unreal Engine

January 19th, 2009

1st, 2nd and 3rd generation Unreal rendering capabilities
1st, 2nd and 3rd generation Unreal rendering capabilities

What is it?

The Unreal Engine is a popular game engine developed by Epic Games. It first appeared in the 1998 first-person shooter game Unreal, it has been the basis of many games since, including: …

(more…)

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Second Life Ribbon Shirt – Test #1

December 25th, 2008

 

Abbi Zipper sports her new ribbon shirt.

Abbi Zipper sports her new ribbon shirt.

Hey Everybuddy! I just made my first Ribbon Shirt in Second Life.  Now, please remember, it’s just a first try, but it’s not too shabby, and was soooo easy to do!  I swiped a picture from the InterWebs, pasted it into the Photoshop template, and did pretty much what they tell you to do in the tutorials, and voila!

 

In my next attempt, I want to try making the ribbons “flexi” so they look like they are hanging from the shirt.

Categories: Photoshop, Second Life, SketchBook | Tags: , , , | Comments Off on Second Life Ribbon Shirt – Test #1