Startup Monkey File

May 1st, 2017

http://psycho-designs.com/stuff/OBX/Startup_Monkey.blend

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Getting There!

August 12th, 2010

The weapon integration is coming alone nicely, Here is a screenshot

 

The big box in front of it is there for debugging purposes. Right now, it’s shooting rockets [a particle effect that we are mimicking]. This is the arrow as a particle effect that I’ve set up. It took a bit of work to fix a lighting issue since particles are not lit by the map’s lights.

The material for the hands with a nice sub-surface scattering effect [the redness that you see when you hold your hand against a strong light source]

The gate pieces have been textured

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Tree Person Animations done!

August 12th, 2010

Download renders here

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Character textured, gate modeled, Ghost done!

August 12th, 2010

The Female tree person textures are done!

The Gate modeling is done!

The blocking out of the gate in the map is done!

The smoke Particle effects is done!

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Otsi updates

April 21st, 2010

The team is now working on finishing Otsi!

The map is now fully migrated to UDK.

We’ve also started using Maya instead of Blender. Since it is more intuitive and a move valuable experience in the industry.

Kahentawaks Sketched two Tree People

Modeling of those Characters has been started.

We’re also working on the smoke effect for the guiding ghost. Screenshots of that and more are coming soon!

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SKINS 1.0 | Otsi: Rise of the Kanien’keha:ka Legends Trailer

October 5th, 2009

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SKINS 1.0 | Otsi: Rise of the Kanien’keha:ka Legends

October 2nd, 2009

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Otsi: Poster

June 30th, 2009

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Some images from Otsi:

June 30th, 2009

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Skins is on google!

June 26th, 2009

I was searching for unreal tutorials on google and typed:
“unreal mod bow tutorial”

and here are the results that I got!: Skins is second!!

Cassandra

skins is second!

skins is second!

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